Friday, April 15, 2016

Imhotep Progress - WEEK 06

I'm working towards the release of my new game Imhotep, Pyramid Builder on Steam. As I did for my previous game, I will report on the progress each and every week. Even if there is no progress, the report will be made. This is the best way to keep on track, and fight procrastination.

The game is finished and we have a release data! On May 6th, 2016, Imhotep, Pyramid Builder will launch on Steam.

This week, I added stack frame capture on crashes. I tuned the game. I added a difficulty settings BABY/NORMAL/LEGEND. I added a window icon. And I added price labels for the building types.

A big thank you to the people helping me do the beta test. There is still room to get into the beta test if you want. Just drop me an email if you want to help out.

Saturday, April 9, 2016

Imhotep Progress - WEEK 05

I'm working towards the release of my new game Imhotep, Pyramid Builder on Steam. As I did for my previous game, I will report on the progress each and every week. Even if there is no progress, the report will be made. This is the best way to keep on track, and fight procrastination.

Getting real close to a ship-able product now. As a matter of fact, the first play tester is now playing it, and finding bugs. For the first time, someone else than myself or my little 5 yo girl is playing the game.

Added cats to the game! They follow around humans, and sit and observe every now and then. When you pick them up, they meow!

I added file versioning for saved games. I now adapt the game speed to the display speed, so that running on a 144Hz gamer panel will work properly. I fixed some delta-time inaccuracies, as I was storing game time in a 32bit float, not a double precision float! I wrote a blog posting on why you should use a 4⅙ ms simulation time step.

If you are interested in helping out play testing, send me an email and I will give you a Steam code. Currently I have windows64 and linux64 binaries. OSX64 will be added at some time.

Saturday, April 2, 2016

Imhotep Progress - WEEK 04

I'm working towards the release of my new game Imhotep, Pyramid Builder on Steam. As I did for my previous game, I will report on the progress each and every week. Even if there is no progress, the report will be made. This is the best way to keep on track, and fight procrastination.

I added the restocking of the building stones if a user stops the build at a cell. Improved the initial spawn so that all four characters are visible. Added menu highlighting. Hooked up leader boards for fastest build, largest population, and most silver. Implemented button highlighting. Moved save files to steam directory. I ported the game from Linux to Windows using visual Studio. Upgraded to latest steam API. Auto load on launch, and auto save on exit. Fixed the OSX build. And lastly, I modelled a cat, because my good friend Matt told me a game on ancient Egypt needs cats in it.